上文介绍了input_dev
、input_handle、input_handler三者是如何联系起来了,现在继续介绍如何通过它们来传递信息。
在开始之前还是先引用一位大侠的帖子:
引:
现在看用户获取触摸屏输入的一个流程(以tsdev为例/drivers/input/tsdev.c):
static struct file_operations tsdev_fops = {
.owner = THIS_MODULE,
.open = tsdev_open,
.release = tsdev_release,
.read = tsdev_read,
.poll = tsdev_poll,
.fasync = tsdev_fasync,
.ioctl = tsdev_ioctl,
};
假设所有初始化早已完成,用户open该设备后,使用read系统调用进入内核,系统
转移控制到tsdev_read,使用wait_event_interruptible等待事件。
此时驱动层得到用户输入,于是调用input_report_abs,input_report_abs只是
input_event的简单包装:
static inline void input_report_abs(struct input_dev *dev,
unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
void input_event(struct input_dev *dev, unsigned int type,
unsigned int code, int value)
{
...
switch (type) {
...
case EV_ABS:
...
break;
...
}
...
if (dev->grab)
dev->grab->handler->event(dev->grab, type, code, value);
else
list_for_each_entry(handle, &dev->h_list, d_node)
if (handle->open)
handle->handler->event(handle, type, code, value);
}
前面的处理关系具体设备,见最后对handler函数的调用,就是从input_dev的h_list链
上的input_handle获得每一个相关input_handler,并调用其中的event函数,对tsdev
来说:
static struct input_handler tsdev_handler = {
.event = tsdev_event,
.connect = tsdev_connect,
.disconnect = tsdev_disconnect,
.fops = &tsdev_fops,
.minor = TSDEV_MINOR_BASE,
.name = "tsdev",
.id_table = tsdev_ids,
};
即调用tsdev_event函数,接着看:
static void tsdev_event(struct input_handle *handle, unsigned int type,
unsigned int code, int value)
{
...
switch (type) {
case EV_ABS:
break;
...
list_for_each_entry(list, &tsdev->list, node) {
int x, y, tmp;
do_gettimeofday(&time);
list->event[list->head].millisecs = time.tv_usec / 100;
list->event[list->head].pressure = tsdev->pressure;
x = tsdev->x;
y = tsdev->y;
/* Calibration */
if (!list->raw) {
x = ((x * tsdev->cal.xscale) >> 8) + tsdev->cal.xtrans;
y = ((y * tsdev->cal.yscale) >> 8) + tsdev->cal.ytrans;
if (tsdev->cal.xyswap) {
tmp = x; x = y; y = tmp;
}
}
list->event[list->head].x = x;
list->event[list->head].y = y;
list->head = (list->head + 1) & (TSDEV_BUFFER_SIZE - 1);
kill_fasync(&list->fasync, SIGIO, POLL_IN);
}
wake_up_interruptible(&tsdev->wait);
}
它填充数据,并唤醒等待着的请求。于是前面等待着的read请求就可继续了,
回到tsdev_read中,copy_to_user拷贝数据,最后返回用户层。
一个简单流程就结束了。
注: 原文请看以下网址:http://bbs.ustc.edu.cn/cgi/bbstcon?board=Kernel&file=M.1179398612.A看了以上的内容,相信你对2.6内核的输入子系统的消息传递过程应该有个大概的了解了,现在我就如何通过input_dev
、input_handle、input_handler这三者传递信息进行详细的分析:
################
从<tsdev.c>开始
################
static ssize_t tsdev_read(struct file *file, char __user *buffer, size_t count,
loff_t * ppos)
{
struct tsdev_list *list = file->private_data;
int retval = 0;
/* 设备存在(exist=1:在tsdev_connect函数里设置),但缓冲中无数据,而又配置为非阻塞读取方式,直接返回 */
if (list->head == list->tail && list->tsdev->exist && (file->f_flags & O_NONBLOCK))
return -EAGAIN;
/* 否则睡眠等待数据都来临 */
retval = wait_event_interruptible(list->tsdev->wait,
list->head != list->tail || !list->tsdev->exist);
/* 被信号中断唤醒,直接返回 */
if (retval)
return retval;
/* 检查设备是否还存在,不存在(exist=0:在tsdev_disconnect函数中设置)的话直接返回 */
if (!list->tsdev->exist)
return -ENODEV;
/* 有数据,循环读取用户所需要都数据 */
while (list->head != list->tail &&
retval + sizeof (struct ts_event) <= count) {
if (copy_to_user (buffer + retval, list->event + list->tail,
sizeof (struct ts_event)))
return -EFAULT;
list->tail = (list->tail + 1) & (TSDEV_BUFFER_SIZE - 1);//更新读指针
retval += sizeof (struct ts_event);//更新读字节数
}
return retval;
}
#################
<s3c2410-ts.c>
#################
input_report_abs(&ts.dev, ABS_X, ts.xp);
input_report_abs(&ts.dev, ABS_Y, ts.yp);
input_report_key(&ts.dev, BTN_TOUCH, 1);
input_report_abs(&ts.dev, ABS_PRESSURE, 1);
input_sync(&ts.dev);
###########################
<input.h>
###########################
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
##########################
<input.c>
##########################
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
{
struct input_handle *handle;
........................................................................................................
switch (type) {
case EV_ABS:
if (code > ABS_MAX || !test_bit(code, dev->absbit))//一些条件测试
return;
if (dev->absfuzz[code]) {
if ((value > dev->abs[code] - (dev->absfuzz[code] >> 1)) &&
(value < dev->abs[code] + (dev->absfuzz[code] >> 1)))
return;
if ((value > dev->abs[code] - dev->absfuzz[code]) &&
(value < dev->abs[code] + dev->absfuzz[code]))
value = (dev->abs[code] * 3 + value) >> 2;
if ((value > dev->abs[code] - (dev->absfuzz[code] << 1)) &&
(value < dev->abs[code] + (dev->absfuzz[code] << 1)))
value = (dev->abs[code] + value) >> 1;
}
if (dev->abs[code] == value)//比较当前值与上一次都值是否相同,相同则不作处理
return;
dev->abs[code] = value;//备份当前值,以便下一次作比较
break;
...............................................................................................................
if (type != EV_SYN)
dev->sync = 0;
if (dev->grab)
dev->grab->handler->event(dev->grab, type, code, value);
else
list_for_each_entry(handle, &dev->h_list, d_node)//通过input_dev找出与其联系的input_handle
if (handle->open)//相应的接口设备(比如tsdev)被打开(通过调用tsdev.c的tsdev_open函数进而调用input_open_device
函数增加handle->open的计数值)
handle->handler->event(handle, type, code, value);//调用该接口设备的event函数对数据进行处理
}
################
在<tsdev.c>结束
################
static void tsdev_event(struct input_handle *handle, unsigned int type,
unsigned int code, int value)
{
struct tsdev *tsdev = handle->private;
struct tsdev_list *list;
struct timeval time;
switch (type) {
case EV_ABS:
switch (code) {
case ABS_X:
tsdev->x = value;//记录x坐标值
break;
case ABS_Y:
tsdev->y = value;//记录y坐标值
break;
case ABS_PRESSURE:
if (value > handle->dev->absmax[ABS_PRESSURE])
value = handle->dev->absmax[ABS_PRESSURE];
value -= handle->dev->absmin[ABS_PRESSURE];
if (value < 0)
value = 0;
tsdev->pressure = value;//记录触摸屏的按压状态
break;
}
break;
...................................................................................................
if (type != EV_SYN || code != SYN_REPORT)//键值的传递以EV_SYN为结束标志(通过input_sync函数),等到数据都填充好tsdev结构后再统一发送出去,否则直接返回,继续填充另一个数据
return;
list_for_each_entry(list, &tsdev->list, node) { //通过tsdev获取struct tsdev_list结构(在tsdev_open函数中定义):
//list_add_tail(&list->node, &tsdev_table[i]->list);
int x, y, tmp;
do_gettimeofday(&time); //填充事件的时间
list->event[list->head].millisecs = time.tv_usec / 100;
list->event[list->head].pressure = tsdev->pressure;//填充触摸屏的状态
x = tsdev->x;
y = tsdev->y;
/* Calibration */
if (!list->raw) {
x = ((x * tsdev->cal.xscale) >> 8) + tsdev->cal.xtrans;
y = ((y * tsdev->cal.yscale) >> 8) + tsdev->cal.ytrans;
if (tsdev->cal.xyswap) {
tmp = x; x = y; y = tmp;
}
}
list->event[list->head].x = x; //填充x坐标值
list->event[list->head].y = y; //填充y坐标值
list->head = (list->head + 1) & (TSDEV_BUFFER_SIZE - 1);//更新写指针
kill_fasync(&list->fasync, SIGIO, POLL_IN);
}
wake_up_interruptible(&tsdev->wait);//唤醒睡眠在tsdev->wait下等待数据都进程读取数据。至此,数据传递过程结束,开始新一轮的数据传递。
}
posted on 2007-08-27 08:58
lfc 阅读(5393)
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