====2007-1-28
1.Update MyWarCraftStudio to 0.10.6337 for supporting Burning Crusade final formal client 2.0.6.6337.
2.It should be compatible with the normal 1.12 wow client.
3.I try to experiment DirectX rendering in this version. Change the Cnfg\MyWarCraftStudio.xml about <RenderEngine API="OpenGL"/> to <RenderEngine API="DirectX"/>. Be aware of bugs.
http://www.cnitblog.com/Files/linghuye/MyWarCraftStudio_0.10.6337.rar
http://linghuye.googlepages.com/MyWarCraftStudio_0.10.6337.rar
====2006-10-15
1.Update MyWarCraftStudio to 0.9.5991 for supporting Burning Crusade Closed Beta client
http://www.cnitblog.com/Files/linghuye/MyWarCraftStudio_0.9.5991.rar
http://linghuye.googlepages.com/MyWarCraftStudio_0.9.5991.7z
==== 2006-9-6
http://linghuye.googlepages.com/MyWarCraftStudio_0.9.7z
or
http://www.cnitblog.com/Files/linghuye/MyWarCraftStudio_0.9.rar
1.Fix the bug when reading Burning Crusade's patch.mpq
2.Fix bugs when displaying model on ATI graphic cards
3.M2Import.dli is a 3D Max import plugin for importing m2 file, but only meshs now, no texture, no skeleton animation. I am learning how to write a 3D Max import plugin, this is a byproduct.
==== 2006-7-26
1. A new m2 model renderer that can show most model skin texture set, add particle system effect, texture animation, npc skin.
2. Add two mpq edit functions in the pop menu by right clicking on the file tree item.
Import File: Import a single file directly from local file system under the clicking tree node.
Import Folder: Import all files in a directory from local file system under the clicking tree node.
3. Wow data path config is automaticlly set to where you open your mpq file now, no need to set it manually.
http://www.cnitblog.com/Files/linghuye/MyWarCraftStudio_0.88.rar
==== 2006-6-9
0.Fix the bug of the limit of file name length in edit box.
1.Please change the <WoW DataPath="H:\World of Warcraft\Data\"/> in "Cnfg\MyWarCraftStudio.xml" first.
2.New things: F5 -> Welcome to DestinyMatrix
It is just a demo for my hobby and buggy game engine, if it crashs, please forgive me. I have little time to write and fix it, just wasting much time to make my own living and enjoy my life with girl friend. :)
http://www.cnitblog.com/Files/linghuye/MyWarCraftStudio_0.8.rar
==== 2006-5-26
1.Fix for the mywarcraftstudio for the problem of loading wow 1.11 test's Patch.mpq.
2.Decompress the rar and overwrite original program files, it should work for 0.6/0.7.
http://www.cnitblog.com/Files/linghuye/MyWarCraftStudio_Fix_1.11_TestPatch.rar
==== 2005-11-3
1.Version 0.7, no new things, just program interface changed.
http://www.cnitblog.com/Files/linghuye/MyWarCraft_0.7.rar
Main Interface:
http://www.cnitblog.com/Files/linghuye/IWarCraft.rar
==== 2005-3-13
1.Version 0.6在www.Blizzhackers.com上发布。
2.解析出所有数据格式。
==== 2004-07-20 ========
1.加入保存纹理图像格式功能.
2.加入信息操作对话框机制.
3.加入人物纹理
==== 2004-07-18 ========
1.同时支持解析魔兽争霸和魔兽世界的MPQ档案,Blp图像纹理,Mdx物体模型.
2.魔兽世界的MPQ档案分布在其主目录的Data下,物体模型model.MPQ,图像纹理texture.MPQ.
3.人物模型的可变更纹理系统尚未解析完全,人物无纹理,World节点下的模型比较有观赏性.
4.BLP2's format is cracked by Technetium's Blpdecode.dll.
5.Most important, ALL credits due to the shadowflare's sfmpq.dll, TheProphet's Warcraft 3 Viewer, Technetium' Blp2decode and DevIL library. I just learn it and code it in my way.