DOS命令大全
摘要: 一)MD——建立子目录
1.功能:创建新的子目录
2.类型:内部命令
3.格式:MD[盘符:][路径名]〈子目录名〉
4.使用说明:
(1)“盘符”:指定要建立子目录的磁盘驱动器字母,若省略,则为当前驱动器;
(2)“路径名”:要建立的子目录的上级目录名,若缺省则建在当前目录下。
例:(1)在C盘的根目录下创建名为FOX的子目录;(2)在FOX子目录下再创建USER子目录。
C:、>MD FOX (在当前驱动器C盘下创建子目录FOX)
C:、>MD FOX 、USER (在FOX 子目录下再创建USER子目录)
(二)CD——改变当前目录
1.功能:显示当前目录
2.类型:内部命令
3.格式:CD[盘符:][路径名][子目录名]
4.使用说明:
(1)如果省略路径和子目录名则显示当前目录;
(2)如采用“CD、”格式,则退回到根目录;
(3)如采用“CD.。”格式则退回到上一级目录。
例:(1)进入到USE
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Game Testing Methodology
摘要: Effective testing comes from a well-structured approach and a well-defined testing methodology so the game product is highly satisfying to our Publisher and the game player. In contrast, poor testing results in a buggy game or software that gives rise to a long stream of repeated testing and project delays.
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Game Testing Primer
摘要: There are many game development companies that strongly rely on playing to test a new game. We must make a clear distinction between playing and testing a game. The emphasis of Game Testing is a systematic approach that looks at all areas of a game to ensure that the software is bug-free as well to confirm that everything works as required. This is not to say that game playing is bad, playing a game is still the most effective means to test the interaction of a game and the game components. Howe
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