扫描转换直线段的中点算法

Posted on 2009-03-29 21:56 风花雪月 阅读(923) 评论(0)  编辑 收藏 引用 所属分类: 计算机图形学

#include 
<math.h>
#include 
<stdio.h>
void drawline()              //画坐标轴线
{
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(0.0f,0.0f,0.0f);   //坐标线为黑色 
     glBegin(GL_LINES);
    float i=0.0f;
    for( i=0.0f;i
<1.0f;i=i+0.02f)
    
{
        //第一象限坐标
        glVertex2f(0, i);
        glVertex2f(1, i);
        glVertex2f(i, 0);
        glVertex2f(i, 1);

        //第四象限坐标
        glVertex2f(i,0);
        glVertex2f(i,-1);
        glVertex2f(0,-i);
        glVertex2f(1,-i);
    }
    for( i
=0.0f;i>-1.0f;i=i-0.02f)
    {
        //第二象限坐标
        glVertex2f(i, 0);
        glVertex2f(i, 1);
        glVertex2f(0,-i);
        glVertex2f(-1,-i);
        //第三象限坐标
        glVertex2f(i,0);
        glVertex2f(i,-1);
        glVertex2f(0,i);
        glVertex2f(-1,i);
    }

     glEnd();
    glFlush();
}

void putpixel(float x,float y)    //绘制一个点,这里用正方形表示
{
    glPointSize(3.0f);
    glBegin(GL_POINTS);
    glVertex2f(x, y);
    glEnd();
    glFlush();


}
//扫描转换直线段的中点算法
void MidPointLine(float x0,float y0,float x1,float y1)
{
    printf("中心算法!\n");
    glColor3f(0.0f,0.0f,0.0f);
    float dx,dy, incrE,incrNE,d,x,y;
    dx=x1-x0;
    dy=y1-y0;
    d=dx-2*dy;
    incrE=-2*dy;
    incrNE=2*(dx-dy);
    x=x0;y=y0;
    putpixel(x,y);
    while(x
<x1)
    {
            if(d
>0.0f)
            {  
                d+=incrE;  
            }
            else
            {
                d+=incrNE;
                y=y+0.02f;  
            }
            x=x+0.02f;
            putpixel(x,y);    
    }
}
void myDisplay(void)
{

  
    drawline();
    MidPointLine(-1.0f,-1.0f,1.0f,0.6f);

}

int main(int argc, char *argv[])
{
    glutInit(
&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(600, 600);
    glutCreateWindow("扫描转换直线段的中点算法");
    glClearColor(1.0f,1.0f,1.0f,0.0f);         //设置窗口颜色为白色
    glutDisplayFunc(
&myDisplay);
    glutMainLoop();
    return 0;
}


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